How To Clean Stream In Vv Origins 2
Welcome to the Virtual Villagers: The Tree of Life Walkthrough! Uncover fantastic mysteries; unravel the story of Isola, and save the Tree of Life! Whether you use this certificate equally a reference when things go hard or as a road map to get y'all from starting time to finish, we're pretty certain yous'll find what you're looking for here. This certificate contains a complete Virtual Villagers: The Tree of Life game walkthrough featuring annotated screenshots from actual gameplay! We hope you find this information useful as yous play your way through the game. Utilize the walkthrough menu below to quickly leap to whatsoever stage of the game y'all need aid with. Call back to visit the Big Fish Games Forums if you lot find you need more than assist. Take fun! This walkthrough was created by TheRealBoo.
Walkthrough Menu
- Game Nuts
- General Tips
- Puzzle 1: The Cutting Tool
- Puzzle 2: The Stream
- Puzzle iii: Boiling Water
- Puzzle 4: Soap Invented
- Puzzle v: The Butterflies
- Puzzle six: The Frog Rescue
- Puzzle 7: The Cooking Pit
- Puzzle 8: Cloth Invented
- Puzzle nine: The Plant nursery School
- Puzzle ten: The Mossy Rocks
- Puzzle eleven: The Grand Feast
- Puzzle 12: Fishing Nets
- Puzzle 13: Pruning the Tree
- Puzzle 14: Honoring the Tree
- Puzzle 15: Purifying the Tree
- Puzzle 16: Decorate the Tree
Game Basics
Chief Menu
- Click on Change Tribe to create, select or delete a tribe.
- Start Over volition let you lot to begin from scratch under the electric current tribe name.
- Click on Options to access sounds, music and voiceovers controls, enable up to 4 music tracks, change between total screen and windowed way and control the game speed.
Villager Item Menu
- This carte tin can exist accessed by clicking the detail button on the chief screen.
- Here you volition detect all sorts of information most your villagers.
- You tin can run into their portrait, name (tin exist changed), age, gender, status, skills, likes and dislikes.
- Y'all can roll between villagers by clicking on the arrows beneath the portrait.
- The villagers can exist sorted out by age, skill or health.
- The status bar volition signal if your villager is healthy or sick. If ill, make certain to drop a healer on them right away.
- For nursing villagers a timer will announced under the condition bar indicating how much time is left.
- Once a villager reaches the working age of 14, they tin can master up to v dissimilar skills: farming, edifice, research, healing and parenting.
- Farming can be developed by collecting whatsoever type of food.
- Building tin be developed past immigration the stream obstacle and building new huts.
- Research can exist developed past doing enquiry in the lab.
- Healing can be developed past studying at the hospital and healing the sick villagers. This is accomplished by dropping the healer on the ill villager.
- Parenting can be developed by telling stories to children, nursing babies and working on condign a parent.
- There are three different skill levels: trainee, adept and master.
- You tin prepare a preference for a specific skill past checking the correspondent box next to it.
Map Menu
- Here you can see an overview map of the game.
- You can instantly move to whatever part of the game past clicking on the desired location on the map.
Collections Carte
- There are four sets of collectables that simply your children can find.
- They are: fish scales, mausoleum, wind flutes and research lab.
- The fish scales appear to the left of the fish statue on the southeast corner of the screen. They are nerveless on the fish statue. Completing the collection will increment the maximum population.
- The mausoleum pieces can be generally found around the middle of the screen. They are collected on the mausoleum arch at the northwest corner of the screen. Completing the drove volition increase the maximum population by five and ghosts of dead villagers will announced to point out rare collectibles.
- The wind flutes tin can be found generally around the center of the screen. They are collected to the right of the stream obstruction at the northeast corner of the screen. Completing this collection will increase the maximum population by five.
- The research lab items tin be found more often than not effectually the middle of the screen. They are collected on the shelves in the research lab. Completing this drove will increment the maximum population by five and the researchers will earn tech points faster.
- Collecting items yous already take volition give yous additional tech points.
Technologies Card
- In that location are vi types of technologies that you tin upgrade by using tech points: science, medicine, learning, structure, food mastery and dendrology.
- Upgrading science volition allow your villagers to earn tech points faster.
- Upgrading medicine volition permit your villagers to alive longer, exist more fertile and volition reduce the frequency of illness on the island. In one case you achieve level three you tin build a hospital for training and handling.
- Upgrading learning volition crusade your villagers to pick up new tasks faster. In one case you reach level three y'all can build a nursery school where children can be educated.
- Upgrading construction will enable your villagers to build and repair diverse structures.
- Upgrading food mastery volition increment your villager's understanding most preparing and storing all types of food.
- Upgrading dendrology will allow the villagers to fully understand and eventually heal the Tree of Life.
- There is a moving-picture show of the Tree of Life that tracks its current level of health. In that location are half-dozen levels total.
- Drop a villager that has mastered at to the lowest degree two skills on the nursery school to start teaching the children. This volition requite them a head beginning on skills when they achieve age 14.
- You earn tech points by dragging a villager to the table in the lab so they can do inquiry.
- Some of the puzzles volition require the upgrade of certain technologies.
Trophies Bill of fare
- Here yous tin rails your progress in achieving up to 79 different trophies.
- Employ the vertical gyre bar on the right to browse thru them.
Puzzles and Milestones Carte
- There are a total of sixteen puzzles to solve.
- Every time you complete a puzzle, the original epitome will exist replaced past a game screenshot.
- Click on a solved puzzle to see its proper noun, a cursory description and how long it took to consummate it.
Controls and Navigation
- Use the detail camera found at the bottom right of the master screen to speedily locate any villager.
- Click on the arrows to browse thru the villagers. As each i comes upwards, the game will zoom to that villager.
- When the camera is blank and you click on the right pointer the youngest villager volition be located. As you keep clicking, information technology volition browse from youngest to oldest.
- Another style of selecting a villager is by merely clicking on them.
- Yous can elevate and driblet any villager to any role of the screen.
- There are several ways of navigating around the screen.
- You tin can left click on the ground and drag the screen around.
- You tin can admission the overview map and click on the desired area.
- Yous can use the detail camera and browse thru the villagers. The screen will motion to their current location.
- Y'all can also utilise the numeric keypad to move effectually. Imagine the screen broken into nine grids where each grid corresponds to a number. For example, pressing #five will take you to the center of the screen and pressing #ix volition take you lot to the northeast area of the screen.
Stews
- Making stews are a very important office of this game.
- They are created by boiling fresh or salt h2o in a pot in the lab and adding herbs or foods.
- You lot must have three herbs to make a stew.
- At that place are three herbs to make stews with: soapy institute, sweet establish and spicy plant.
- The soapy plants are white flowers located to the left of the lab bridge.
- The sweet plants are yellow flowers located just to a higher place the lab.
- The spicy establish is an orangish flower located to the left of the Tree of Life.
General Tips
- For an easy commencement choose two kids (x or younger), two immature women and one beau.
- Follow the tutorial the first time you play the game. Information technology'southward a smashing manner to quickly familiarize you with the game basics.
- The game keeps running even when you are non playing. If you are planning on non playing for a while consider switching the speed to slow or paused.
- Nursing mothers won't piece of work for a period of ii years.
- Females betwixt 18 and 50 can go nursing mothers.
- Children between the ages of 2 and 14 will not piece of work, just they are the only ones that can collect mushrooms, flowers to make stew and collectables.
- Brand sure to pay attention to the weather condition. When it rains mushroom will announced more than oftentimes and when it's foggy collectibles will show up more frequently.
- When the foundation for a hut shows up, y'all tin can pick it upwardly and move it to a different location.
- You demand to have at least 250 in the nutrient bin to stop villagers from worrying about food and keep working on their tasks.
- If you are running the tutorial it will evidence you lot how to start a burn.
- To showtime a burn down drib an adult onto the pile of forest that's left of the staircase going up the cliff. Then drop an adult on the dry grass that's betwixt the woods pile and the staircase. Concluding, driblet an developed onto the black circle with the wood and the grass on information technology.
- Yous can interruption the game at any time by hitting the space bar.
- This guide was designed to help you lot solve the puzzles as quickly as possible. Don't be agape to effort more challenging combinations of villagers to showtime with.
Puzzle 1: The Cut Tool
- Head to the large fish skeleton that is s of the food bin.
- Drop an adult on the skeleton and they will collect three bones and heat them in the burn.
- After the cutting tools are made they volition store them in the science lab.
- During each process three cutting tools are created.
- You tin store upwards to half-dozen cutting tools in the scientific discipline lab.
Puzzle ii: The Stream
- Head to the cascading waterfall.
- Pay close attending to where it ends.
- Look for the stream obstruction, left of the wind flutes, and elevate a villager on it so they can begin clearing information technology.
- Y'all can use more than one villager to speed up the process.
- In one case the obstacle has been cleared, the h2o will environment the tree.
- Head to where the waterfall used to cease and you volition discover the keystone.
- Drag a villager who is both an practiced architect and an adept scientist to the rock and they volition plug the pigsty to the left of the tree thus restoring the normal flow of the stream.
Puzzle 3: Boiling Water
- In that location are 2 sets of bowls. At the meridian of the cliff you volition find the gear up for fresh water and the bottom the set for salt water.
- To boil water you have to first bring water to the pot in the lab and then heat information technology up with a red hot stone.
- Elevate an adult on the desired set of bowls. They volition fill the bowl with water and have it to the lab.
- Expect for a pile of stones at the bottom left of the span to the lab.
- Elevate an adult on the stones and they volition have i to the burn.
- Once the stone is reddish hot drag an adult to it and they will take the rock to the pot in the lab.
Puzzle 4: Soap Invented
- The requirement to solve Puzzle iv is: Puzzle 3.
- Look for the soapy smelling flowers (white ones) located to the left of the lab bridge.
- Elevate a child to the flowers and they will collect three of them and identify them on a tabular array in the lab.
- Use an developed to fill the pot with common salt h2o, heat a stone and eddy the water.
- Drag an adult to the table with the flowers to make lather.
- When the h2o disappears from the pot, drag an developed to it and they will stack the soap on a rack.
Puzzle 5: The Butterflies
- The requirements to solve Puzzle 5 are: Puzzle i and Puzzle 2.
- Look for a dry plant at the bottom of the stream, beneath the blackberry bush-league.
- After solving Puzzle 2 the dry plant volition begin to recover.
- In one case the plant is greenish drag an developed to it and they will cut the leaves.
- The adult will go covered in institute sap and butterflies volition evidence up.
- Very slowly (to make certain yous don't lose the butterflies) drag your villager to the Tree of Life.
- Once the developed is done wiping the sap on the tree, the collywobbles will stay on the tree.
Puzzle 6: The Frog Rescue
- The requirement to solve Puzzle 6 is: Puzzle ii.
- Look to the right of the stairs going upward the cliff.
- When information technology rains you will see a puddle of water appear in this area and frogs volition testify up.
- Drag an adult onto the frogs and they will deport ane to the tree.
- Repeat this procedure until half dozen frogs accept been rescued.
Puzzle 7: The Cooking Pit
- The requirement to solve Puzzle vii is: Level 2 Construction.
- Look for an area covered in rocks side by side to two palm trees at the southwest corner of the screen.
- Drag an developed in that location to remove the rocks.
- Yous can use more than one villager to speed up the process.
- Once the area is cleared yous need to move 4 hot stones to it.
- Brand sure you use more than than one villager because if y'all are too slow the stone volition cool down and y'all will accept to restart the process.
- Drag an adult to the banana tree located between the blackberry bush and the span. They will put leaves on the pit until it is activated.
- Now yous can drag adults to the fruit trees.
Puzzle 8: Cloth Invented
- The requirements to solve Puzzle 8 are: Level 2 Scientific discipline and Puzzle 1.
- Afterward getting Level ii Science the foundation for a new hut will announced: The Clothing Hut.
- Once the article of clothing hut is finished, drag an adult on the pulpy vines located on the cliff wall to the left of the staircase. They will cut iii pieces of vines and accept them to the lab.
- Make full the pot with salt water and boil information technology.
- Elevate an adult to the table and they will add the vines to the pot.
- Once the cooking is done, drag an adult to the pot. They will place the fabric pulp on a flat rock on the shore.
- Drag an adult onto the pulp to brand the cloth. This needs to be washed 10 times.
- Have two adults working on the pulp at the same time to speed of the process.
- When finished you lot will have three bolts of cloth which will be stored at the hut.
- The wear hut tin store upward to six bolts of cloth.
Puzzle nine: The Nursery School
- The requirement to solve Puzzle 9 is: Level 3 Learning.
- Afterwards reaching Level three Learning a new hut foundation volition appear.
- Drop some builders on it to start construction.
- Once it is built, drop a villager with at least two skills mastered on it. They will start educational activity the children.
Puzzle 10: The Mossy Rocks
- The requirement to solve Puzzle 10 is: Puzzle 12.
- Have an developed catch a fish. This will make a crab appear on the beach to the right of the cliff staircase.
- Very quickly selection upwards a child and drib it on the crab. Echo again with another child.
- At present elevate an developed to the crab and they will pick up the crab and take it to the mossy rocks at the base of the pond.
- You lot need to exercise this process v times.
Puzzle xi: The Grand Banquet
- The requirements to solve Puzzle 11 are: Puzzle 7 and Puzzle 12.
- Have the children pick up the three herbs: spicy, soapy and sugariness.
- Fill the pot with fresh h2o and boil it.
- Elevate an adult to the table to start the stew.
- Drib and adult twice on the nutrient bin.
- Drop an adult on the blackberry bush-league.
- Drop an adult on the pier to get a fish.
- Drop an adult on the fruit trees.
- Drop a kid on a mushroom.
- Subsequently everything has been added, drop an adult on the pot.
- When finished, all the villagers will come go a bowl and gather around the burn down.
Puzzle 12: Fishing Nets
- The requirement to solve Puzzle 12 is: Puzzle 8.
- Drag an developed to the piers to repair them.
- Elevate an adult to the piers after they take been repaired. They will use the fabric to repair the fishing nets. Echo the procedure until the nets are repaired.
- At present yous can become fish past dragging an adult to the piers.
Puzzle 13: Pruning the Tree
- The requirements to solve Puzzle 13 are: Level 2 Dendrology, Puzzle 1, Puzzle 4 and Puzzle 8.
- Drop an developed onto the sick co-operative of the tree. They will become become material to bind the co-operative.
- Drop an adult to the cutting tools and they will cut off the sick branch.
- Drop an adult on the soap in the lab to make clean the black spots.
Puzzle 14: Honoring the Tree
- The requirements to solve Puzzle 14 are: 20 villagers.
- Make a stew with the following ingredients: fresh water, three sweet plants and nutrient from the nutrient bin.
- Very rapidly drop 20 villagers onto the pot and they volition take the stew to the Tree of Life and honor it.
- The puzzle volition be solved once 20 villagers are kneeling at the Tree of Life at the aforementioned time.
Puzzle 15: Purifying the Tree
- The requirements to solve Puzzle xv are: Level 3 Dendrology and Puzzle iv.
- You demand an developed that is clean of trunk and heed to purify the Tree of Life.
- Driblet an adult on the soap in the lab. He will put soap into the pond and suds will announced.
- Drop the adult into the pond and look until they are clean. You volition know because at that place volition be white sparkles effectually them.
- Driblet a different adult onto the nursery to move all the children there.
- Drib the sparkling developed near the air current flutes and they will commencement to meditate.
- Make sure no i disturbs the meditating villager.
- When the villager is done meditating they will be make clean of body and mind, sparkling white and golden.
- Driblet the villager onto the hole in the Tree of Life.
Puzzle xvi: Decorate the Tree
- The requirements to solve Puzzle 16 are: The first four steps in healing the Tree of Life and Puzzle 8.
- Driblet an adult onto i of the 3 crates located beneath the large circular table in the lab.
- They will take one braid and lay it downwards on the same flat rock used to make cloth.
- Await for the purple hummingbird that will start to hover around some flowers.
- When the hummingbird flies away, drop a child onto the flower.
- Go on dropping the child until the bloom is picked.
- Drib more children onto the bloom until half dozen flowers take been added to the braid.
- This process has to be washed three times in order to cure the Tree of Life.
Congratulations! You accept completed Virtual Villagers:The Tree of Life!
Created at: 2022-04-21
Source: https://www.bigfishgames.com/blog/walkthroughs/virtual-villagers-the-tree-of-life.html
Posted by: gonzalesandlever.blogspot.com
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